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Download & Setup Guide

Learn how to purchase, download, and seamlessly add HAN products into your game engine workspace from Epic Games Fab.

1. Acquiring Assets on Fab

Visit the official HAN Interactive Entertainment Fab Seller Profile. Browse our modular environment packs, shader suites, and prop collections. Once purchased or claimed, assets are instantly tied to your Epic Games account.

2. Step-by-Step Import Workflow

  • Open the Epic Games Launcher or Fab In-Engine Plugin

    Navigate to your Unreal Engine Library or launch Unreal Engine 5 directly and open the Fab Content browser window (`Window > Fab`).

  • Select Asset and Target Project

    Choose the target version of your package (e.g. UE 5.4+) and click Add to Project.

  • Verify Content Directory Structure

    Our packages install directly under a structured root folder inside your project's `Content/` directory:

Project Directory Structure
Content/
└── Han_Studio/
    └── [Package_Name]/
        ├── Blueprints/
        ├── Maps/           (Overview & Demo Levels)
        ├── Materials/      (Master & Instances)
        ├── Meshes/         (Nanite-Ready Static Meshes)
        └── Textures/       (Packed 4K/2K PBR Maps)

3. Exploring the Demonstration Level

Every asset pack comes with a curated showcase scene located in Maps/Overview_Level.umap. Open this level to inspect lighting setups, collision presets, and modular assembly examples.

Lumen & Virtual Shadow Maps Note

Ensure your Project Settings have Generate Mesh Distance Fields and Virtual Texturing enabled for optimal fidelity.