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Delay

A fundamental Latent Action node that pauses one execution path for a specified duration without freezing the game, then continues from Completed.

Category: Timers & Utilities Level: Beginner C++: UKismetSystemLibrary::Delay

YouTube Video Lesson (#04)

Interactive Blueprint Graph & Copyable Code

Use the "Copy Nodes" button in the graph below, then press Ctrl+V in an Unreal Engine 5 Blueprint Graph to paste the example:

Input and Output Pins

Pin Name Direction Data Type Default Description
(Exec In) Input Exec (White) - The execution signal that starts the delay.
Duration Input Float / Real (Light Green) 0.2 s Delay duration in seconds, for example 2.0.
Completed Output Exec (White) - Continuation output triggered after the specified duration has elapsed.

Blueprint Flow from the Video

Wait Two Seconds After BeginPlay

When the game starts, Event BeginPlay fires and execution enters Delay. Because Duration is 2.0, this execution path waits for two seconds while the game continues running.

On the first eligible game update after the duration expires, Completed runs. The connected Print String displays "2 seconds elapsed". The video demonstrates this delayed message flow.

ESC